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Designing confident rider decisions for large-scale events

Project Type

Uber-Sponsored Capstone Project

Team

3 Product Designers, 1 Software Engineer

My Role

Product Designer (UX Research & Design)

Timeline

6 months (Jan–Jun 2026)

Overview

As the FIFA World Cup 2026 approaches, Uber is exploring ways to improve rider experiences during large-scale events. Our goal was to help riders navigate crowded pickup environments with greater confidence, reduce uncertainty, and improve pickup coordination.

What I did

  • Led end-to-end user research and synthesis

  • Designed the primary rider experience and key user flows

  • Built and deployed the interactive prototype with Cursor and Vercel

  • Served as the primary contact between the team and Uber stakeholders

my Impact

Our solution could help riders navigate crowded pickup environments with greater confidence and control.

39%

Increased rider trust

Based on post-test interviews

Increased rider trust

Based on post-test interviews

43%

Increased rider perceived control

Based on post-test interviews

Increased rider perceived control

Based on post-test interviews

690K+

Potential riders supported during Seattle FIFA events

Final Design Preview

Key Feature 1/3

Make more informed pickup decisions.

Compare recommended pickup locations based on walking time, wait time, and price tradeoffs.

Key Feature 2/3

Track queue progress and unlock rewards while waiting.

Stay informed about your position in line and see how waiting longer can earn additional rewards.

Key Feature 3/3

Find your driver with guided navigation.

Real-time orientation cues and directional guidance help riders locate driver faster.

The Problem

At large-scale events, riders struggle to understand where to go, what to expect, and whether they're making the right pickup decision.

RESEARCH

We conducted a mix of research methods to uncover the underlying problem:

01

Secondary Research

13 insight themes were identified through secondary research across Reddit and other online sources.

01

Secondary Research

13 insight themes were identified through secondary research across Reddit and other online sources.

02

Field Research

3 large-scale events (concert, sport game, lunar events) were observed and 2 rides were experienced by ourselves

02

Field Research

3 large-scale events (concert, sport game, lunar events) were observed and 2 rides were experienced by ourselves

03

Interviews

5 preliminary interviews and 6 in-depth interviews to uncover hidden insights from riders

04

Survey

42 responses were collected through flyers and social platforms (Slack, Reddit, Instagram, etc.)

04

Survey

42 responses were collected through flyers and social platforms (Slack, Reddit, Instagram, etc.)

KEY RESEARCH insights

3 recurring moments of uncertainty during the pickup journey.

After synthesizing the research findings, we found that most pain points and challenges fell into three recurring areas: evaluating pickup trade-offs, understanding matching progress, and locating drivers in crowded environments.

I usually walk a few blocks farther because it's faster than waiting here.

I kept checking the app because I didn't know what was happening.

I can see the car on the map, but I don't know where to look.

Design Goal

Help riders make confident decisions and reduce uncertainty throughout pickup journey.

Riders - Reduce anxiety and make more confident decisions

Uber - Reduce cancellations and increase successful pickups

Design Principles

Throughout the project, these three principles guided our design decisions:

01

Balance transparency with comfort

Provide enough information to build confidence without increasing anxiety.

Provide enough information to build confidence without increasing anxiety.

02

Preserve map clarity and readability

Maintain a clear hierarchy while introducing new layers of information.

03

Create a sense of progress and control

Help riders understand what is happening throughout the pickup journey.

Solution

Stage 1 — Choosing a ride

insight

Riders are doing the app's job by finding their own ways to overcome limitations.

→ Riders try to call earlier and walk further to get a faster ride.

OpportunitY

How might we help riders evaluate pickup trade-offs without requiring guesswork?

DESIGN HYPOTHESIs

If riders can see the trade-offs between walking distance, wait time, and price, they can make more confident pickup decisions.

Decision 1: How to display congestion?

Rather than relying on static mockups, I built an interactive prototype to test how different congestion visualizations affected rider understanding. The heatmap was consistently the easiest to scan and interpret, especially across different zoom levels.

Decision 2: How should we present pickup tradeoffs?

To understand which information riders prioritized when comparing pickup options, we tested different ways of presenting tradeoffs. Riders consistently preferred seeing the final ride price, as it eliminated the need for mental math and made decisions faster.

Solution

Stage 2&3 — Waiting for a match/ride

insight

Riders aren't frustrated by waiting, they're frustrated by the feeling of waiting passively.

→ Riders have nothing to do but check the app until they get matched.

OpportunitY

How might we make waiting feel more transparent and worthwhile?

DESIGN HYPOTHESIs

If riders understand that progress is being made, waiting will feel less passive and frustrating.

Decision 3: When should different types of support appear during the wait?

While there isn't a "real" queue on the engineering side, riders wanted visibility into what was happening behind the scenes. We explored ways to make waiting feel more worthwhile by introducing queue status, alternative actions, and rewards as wait times increased.

Solution

Stage 4 — Finding the ride

insight

Riders struggle to translate map-based information into real-world navigation when the driver is nearby.

OpportunitY

How might we help riders locate their driver in crowded environments?

DESIGN HYPOTHESIs

If riders receive directional guidance in the real world, they can locate their driver more easily than relying on the map alone.

Decision 4: How can we provide guidance without disrupting existing behaviors?

To balance directional guidance across the arrow, vehicle details, and instructions, I explored and tested several versions with users while keeping the map as the primary focus. I also incorporated feedback from Uber, as dynamic elements are not used in their existing banners.

Impact

Prototype testing improved both rider trust and sense of control.

While our work was exploratory, our Uber sponsors responded positively to the concepts and findings. I led the final presentation to Uber stakeholders, sharing our research insights, design rationale, and prototype outcomes. Seeing similar patterns reflected in later product updates reinforced the importance of using research to validate assumptions and uncover opportunities that matter to both users and the business.

39%

Increased rider trust

Riders felt more confident about what was happening and what to expect during pickup.

Based on post-test interviews (n=10)

43%

Increased rider perceived control

Riders felt they had a clearer sense of what to do and more control while waiting for a match.

Based on post-test interviews (n=10)

Reflection

Beyond the metrics, this project shaped how I think about product design:

Design for context, not completeness.

I learned that more information doesn't always create more confidence. What mattered most was showing the right information at the right moment. By adapting what riders saw based on factors like wait stage, pickup status, and proximity to the driver, we reduced uncertainty without overwhelming the experience.

Research is most valuable when it changes the problem.

Through rapid prototyping, iterative testing, and ongoing sponsor feedback, we continuously questioned our assumptions and refined our direction. Reframing the problem from waiting time to uncertainty helped us uncover more impactful opportunities for design.

Weekly Meeting
Weekly Meeting
Capstone Showcase
Capstone Showcase
My Amazing Team and Sponsor
My Amazing Team and Sponsor
Design Critique at Uber Office
Design Critique at Uber Office

Learn More

There's so much more behind the scene!

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01

Interactive Prototype

Explore pickup experience end-to-end, built with Cursor, deployed on Vercel.

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01

Interactive Prototype

Explore pickup experience end-to-end, built with Cursor, deployed on Vercel.

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02

Process Book

See the entired process of research, synthesis, iterations, and design rationale.

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03

Video

A 2-minute walkthrough of the how the designs work in real environments.

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03

Video

A 2-minute walkthrough of the how the designs work in real environments.

I’m available for new opportunities

Let’s grab a coffee and chat about creating something great!

© 2026 Jessica Hsu

I’m available for new opportunities

Let’s grab a coffee and chat about creating something great!

© 2026 Jessica Hsu